Augmented reality (AR) and the suspension of disbelief

iSPARX™

4 min read

Augmented reality (AR) and the suspension of disbelief are interconnected concepts that involve the perception and acceptance of virtual elements within the real world.

Augmented reality refers to the technology that superimposes computer-generated content, such as images, videos, or 3D models, onto the user’s view of the physical environment. AR enhances the real world by adding virtual elements that interact with and appear to coexist alongside real-world objects.

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In the context of the suspension of disbelief, augmented reality can play a significant role in creating a sense of immersion and believability. When users engage with AR experiences, they willingly suspend their disbelief by accepting the virtual elements as part of their reality.

By overlaying digital content onto the real world, augmented reality blurs the line between what is real and what is virtual. Users may see virtual objects interacting with their surroundings, appearing to occupy physical space, or providing additional information about the environment. This integration of virtual and real elements can create a compelling and convincing experience, encouraging users to suspend their disbelief and accept the virtual content as if it were part of their immediate reality.

In order to achieve a successful suspension of disbelief in augmented reality, several factors come into play. Firstly, the virtual content must be seamlessly integrated with the real-world environment, ensuring that the digital objects appear natural and coherent within the user’s perception. This involves accurate tracking and alignment of virtual objects with real-world surfaces or objects.

Secondly, the virtual content should be visually convincing and consistent with the user’s expectations and prior knowledge. If the virtual elements are poorly rendered, lack realistic physics, or behave in ways that are incongruent with the user’s understanding of the world, it can disrupt the suspension of disbelief.

Lastly, the user’s willingness to engage with the augmented reality experience and temporarily suspend their critical judgment also plays a crucial role. Users must actively embrace the virtual elements as part of their reality, actively participating in the suspension of disbelief.

Augmented reality provides a platform for users to engage with virtual content within their real-world environment. Through the suspension of disbelief, users willingly accept and embrace the virtual elements, treating them as if they were part of their immediate reality. This immersive experience can have numerous applications in fields such as gaming, education, entertainment, and more.

Samuel Taylor Coleridge’s concept of the “suspension of disbelief” refers to a crucial element in the appreciation and enjoyment of fictional works, particularly in literature and theater. Coleridge, an English poet and critic of the Romantic era, introduced this concept in his Biographia Literaria (1817) while discussing the nature and function of poetic imagination.

The suspension of disbelief is the temporary acceptance or setting aside of one’s doubts, skepticism, and critical judgment in order to fully engage with and believe in the imaginative world created by a work of art. It involves consciously choosing to believe in the reality of fictional characters, events, and settings, even though they may be unrealistic or contrary to our everyday experiences.

Coleridge argued that in order for readers or audience members to derive pleasure and meaning from literary or dramatic works, they must be willing to enter into a state of willing suspension of disbelief. By temporarily suppressing their rational faculties and embracing a sense of childlike wonder and openness, they can fully immerse themselves in the imaginative realm of the work.

This concept recognizes that works of art, including literature and theater, often contain elements that are fantastical, supernatural, or far removed from reality. However, instead of dismissing these elements as mere inventions or fabrications, Coleridge suggested that readers or viewers should actively engage with them on an emotional and imaginative level.

Coleridge’s idea of the suspension of disbelief has since become a fundamental principle in the study of aesthetics, literary theory, and theater. It acknowledges the role of the audience or reader as an active participant in the creative process, co-creating the meaning and significance of the work through their engagement and belief.

Overall, the concept of the suspension of disbelief invites individuals to temporarily set aside their rational objections and embrace the imaginative possibilities offered by works of art. It allows for a deeper and more immersive experience, fostering a connection between the audience and the creative vision of the artist.

JoFF Rae

Producer & Creative / New Media Artist with international cognisance in experiential media, arts & entertainment / developer of creative projects // of Ati Awa / Ko Taranaki te māunga / from Aotearoa / live in New Zealand / reside in the Wellington region / produce via Auckland / work from home, office & studio / presently active in Auckland, Wellington, Calgary, New York, LA, Melbourne & elsewhere / working on working remotely from Costa Del Sol / creative by any means necessary! / Guilty of ART!//

http://www.isparx.group
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